How many Hellraiser Revival collectibles are there?
27 in the trophy set: 5 firearms, 12 recipes, 5 Pain Pillars, 5 Suffering Pillars. Upgrades exist outside that 27.
Hellraiser Revival collectibles: 5 firearms, 12 recipes, 5 Pain Pillars, 5 Suffering Pillars. Labyrinth is mostly one-way. PowerPyx 27. Verified Oct 2026.
27 missable Labyrinth finds.
~7 min read
Hellraiser Revival collectibles for 100% track 27 trophy-tied finds: 5 firearms, 12 crafting recipes, 5 Pain Pillars (health), 5 Suffering Pillars. Notes are lore only. Labyrinth pickups are mostly one-way — there is no chapter select. Locations below follow verified objective-order dumps. Buy on Steam Verified October 9, 2026.
| Set | Count | Trophy |
|---|---|---|
| Firearms | 5 | Guns, Lots of Guns |
| Crafting recipes | 12 | Librarian (own them) + Artificer (craft each once) |
| Pain Pillars (health) | 5 | There Are No Limits |
| Suffering Pillars | 5 | Pain And Pleasure, Indivisible |
| Total (trophy set) | 27 | Not including notes or weapon attachments |
| Missable? | Yes — no chapter select; maze walls close | Manual saves |
| Verified | October 9, 2026 | October 9, 2026 |
Twenty-seven for the trophy set this Hellraiser Revival collectibles page tracks. Inventory capacity upgrades, attachments, and keypad cabinets are extra — useful, not in the 27. Documents never count.

| In the 27 | Outside the 27 |
|---|---|
| Pistol, Shotgun, SMG, Revolver, Assault Rifle | Melee junk, Deluxe Nailer, attachments |
| 12 recipes (2 story, 10 Zora) | The items you craft — Artificer is a separate trophy |
| 5 Pain + 5 Suffering pillars | Notes / documents |
| — | 6 inventory capacity upgrades (dump-listed) |
| — | Keypad loot — still grab for Codebreaker |
Crate contents can change on reload. Recipes are fixed. The HUD does not track which recipes you have crafted — keep a paper list if you want Artificer. Mats are finite; do not spam Bear Trap and Fuel Can. Next: the five guns.
Matched by build plan, shared topics, and guide progression — not random related links.
Pistol is story. Shotgun is on the graveyard body. SMG is a mansion safe. Revolver and Assault Rifle are Zora purchases. Missing any one blocks Guns, Lots of Guns.
| Firearm | When | Where |
|---|---|---|
| Pistol | Outrun the Chatterer / power restore | Automatic after flashlight + metal door — with pistol ammo recipe |
| Shotgun | Find a Way Out of the Graveyard | On the body beside you after you fall in and fix the foot |
| SMG | Find a Statue’s Missing Part (mansion) | Upper-floor large safe: from start spin Left, Top, Top, Top, Top (four gold sections center; left/right/bottom touch middle). Capacity upgrade in the same safe |
| Revolver | After Statue’s Head (swamp) | Zora second shop — 300 coins |
| Assault Rifle | Hunt Marlowe (third shop) | Zora — 450 coins. Can sit in storage until Trickshot; still counts as owned |
Lord of War wants five filled slots on one gun — SMG is the cheap set (drum or laser, linear compensator, heavy foregrip, supersonic, skeletonized bolt). Swap drum/laser if the trophy is sticky. That is extra, not firearm 6. Next: the twelve recipes.
Two drop with the story. Ten are Zora stock that expands. Buy them when they appear — later shops do not always keep a back-catalog if you already left (treat as missable).
| # | Recipe | Unlock | Craft cost (dump) |
|---|---|---|---|
| 1 | Bandage | From the start (Free Yourself) | 3 Cloth + 1 Chemicals |
| 2 | Pistol Ammo | With the pistol | 3 Scraps + 2 Gunpowder |
| 3 | Medkit | Zora shop 1 — 200 coins | 2 Cloth + 4 Herbs + 1 Chemicals |
| 4 | Lockpick | Zora shop 1 — 120 | 3 Scraps + 3 Coils |
| 5 | Basic Repair Kit | Zora shop 1 — 120 | 1 Scraps + 1 Cloth + 2 Coils |
| 6 | Advanced Repair Kit | Zora shop 2 — 180 | 2 Scraps + 1 Cloth + 1 Chemicals + 2 Coils |
| 7 | Ammo Pack 12-Gauge | Zora shop 2 — 220 | 3 Scraps + 1 Cloth + 3 Gunpowder + 1 Chemicals |
| 8 | Ammo Pack 9mm (SMG) | After Statue’s Hand, shop 2 — 140 | 2 Scraps + 3 Gunpowder + 2 Coils |
| 9 | Bear Trap | After Statue’s Tongue, shop 2 — 120 | 3 Scraps + 2 Coils |
| 10 | Fuel Can | After Statue’s Tongue, shop 2 — 180 | 2 Scraps + 3 Chemicals |
| 11 | Ammo Pack .357 | Zora shop 3 — 180 | 2 Scraps + 4 Gunpowder + 1 Chemicals |
| 12 | Ammo Pack 7.62 (AR) | After Labyrinth return, shop 3 — 200 | 4 Scraps + 4 Gunpowder — Librarian pops here |
Owning the recipe is Librarian. Crafting each item once is Artificer. Craft Bandage and pistol ammo early. Craft Bear Trap / Fuel Can once, then stop. Next: the pillars this Hellraiser Revival collectibles page exists for.
All ten sit in Labyrinth visits. Activate the artifact. Pain = health. Suffering = Genesis meter. If the wall closed, only a prior manual save brings you back.

| Pillar | Objective window | How to not miss it |
|---|---|---|
| Pain #1 | Free Sunny’s Soul | After the first spinning-diamond hallway, right at the bloody hole; four diamonds in a row; artifact on the far side |
| Suffering #1 | Free Sunny’s Soul | After spike walls while the roof drops, left at the red light in the wall; counterclockwise rotating traps |
| Suffering #2 | Same visit, Leviathan visible, Chatterer pops | At the arches, turn around at once. Blue-flame gold arch = too far |
| Suffering #3 | Give Charlotte’s Heart to Sunny | On the path after the save as you re-enter |
| Pain #2 | Same visit | Through left/right wall spikes; left dead-end shows the spinning room; back through spikes, then right |
| Suffering #4 | Exit the Labyrinth (after sneaking Sister) | Octagon sections that make paths — pillar on the third; spin 2 and 3 to reach it before you leave |
| Pain #3 | Same visit | After the ladder, moving stairs; two Labyrinth cubes flush with platforms; fire on the room pillar; follow around |
| Pain #4 | Give Sister’s heart to Sunny | Main path as you enter — Pain trophy may pop early here (dump note) |
| Suffering #5 | Hunt Marlowe (Leviathan beam) | Front flame: pick up, shoot right onto the block, side path, raise block, shoot fire back to leave. Deaths dump you to the last manual save — no mid-room checkpoint |
| Pain #5 | Reclaim box from Bruno (painted door) | Flip wall spots to complete the picture; artifact on the other side |
Suffering #5 is the wipe risk. Manual save before the open beam room. Cube puzzles that gate Pain #3 are the same verbs as puzzles and Genesis Configuration. Next: extras people confuse with the 27.
Capacity upgrades and attachments still vanish when the wing closes. Grab them on the same visit as the nearby collectible.

| Extra | Where (dump) |
|---|---|
| Inventory upgrade 1 | Statue room, east security office shelf |
| Inventory upgrade 2 | Graveyard house, green cabinet by the save |
| Inventory + Full Choke | South of pagoda, hill shack safe |
| Inventory in SMG safe | Mansion upper floor |
| Inventory on a chair | Left dead-end while sneaking Sister of Mercy |
| Inventory + AR handguard | Keypad 1362 room south of shop 4 |
| Keypads | 0199/9901, 9891, 9606, 1966, 1952, 1923, 1362, 8571, 2342 — puzzles |
666 spent / 999 sold must be forced at the first merchant or PS5 tracking can stick. That is a trophy bug, not a 27 item. Next: a grab order you can run without a second playthrough.
Follow objectives, not a map app. This decision table is the 100% pass baked into the walkthrough.
| If the objective is… | Grab before you leave | Shop |
|---|---|---|
| Find Sunny / Chatterer 1 | Pistol, bandage already owned, keypads, capacity 1 | — |
| Get to Safety / first Zora | Force buy/sell trophies, Medkit, Lockpick, Basic Repair | Shop 1 |
| Graveyard | Shotgun, 9606 safe mag, capacity 2; optional A Quiet Place | — |
| Free Sunny’s Soul | Pain #1, Suffering #1–2 | — |
| Mansion / statues | SMG, 1966, then Revolver + ammo recipes as Zora stocks | Shop 2 |
| Charlotte heart → maze | Suffering #3, Pain #2 | — |
| Club / Sister sneak | AR 450, .357 recipe, Pain #3, Suffering #4, Hell Chains room | Shop 3 |
| Sister heart → Marlowe hunt | Pain #4, Suffering #5, Pain #5, 7.62 recipe | Shop 3–4 |
If a wall is about to close, the pillar wins over the lore note. That is the whole Hellraiser Revival collectibles page.
Next: open lockers that hide recipes and attachments on Hellraiser Revival puzzles. Then spend Suffering on Genesis Configuration.
27 in the trophy set: 5 firearms, 12 recipes, 5 Pain Pillars, 5 Suffering Pillars. Upgrades exist outside that 27.
Yes. Labyrinth is mostly no-return. Manual save before each maze exit.
No. Lore only.
October 9, 2026
Matched by build plan, shared topics, and guide progression — not random related links.