Hellraiser Revival collectibles

Clive Barker's Hellraiser: Revival Collectibles

Hellraiser Revival collectibles: 5 firearms, 12 recipes, 5 Pain Pillars, 5 Suffering Pillars. Labyrinth is mostly one-way. PowerPyx 27. Verified Oct 2026.

27 missable Labyrinth finds.

~7 min read

At A Glance

Hellraiser Revival collectibles for 100% track 27 trophy-tied finds: 5 firearms, 12 crafting recipes, 5 Pain Pillars (health), 5 Suffering Pillars. Notes are lore only. Labyrinth pickups are mostly one-way — there is no chapter select. Locations below follow verified objective-order dumps. Buy on Steam Verified October 9, 2026.

SetCountTrophy
Firearms5Guns, Lots of Guns
Crafting recipes12Librarian (own them) + Artificer (craft each once)
Pain Pillars (health)5There Are No Limits
Suffering Pillars5Pain And Pleasure, Indivisible
Total (trophy set)27Not including notes or weapon attachments
Missable?Yes — no chapter select; maze walls closeManual saves
VerifiedOctober 9, 2026October 9, 2026

How many Hellraiser Revival collectibles are there?

Twenty-seven for the trophy set this Hellraiser Revival collectibles page tracks. Inventory capacity upgrades, attachments, and keypad cabinets are extra — useful, not in the 27. Documents never count.

Firearm or pillar pickup in a Labyrinth or cult room
In the 27Outside the 27
Pistol, Shotgun, SMG, Revolver, Assault RifleMelee junk, Deluxe Nailer, attachments
12 recipes (2 story, 10 Zora)The items you craft — Artificer is a separate trophy
5 Pain + 5 Suffering pillarsNotes / documents
—6 inventory capacity upgrades (dump-listed)
—Keypad loot — still grab for Codebreaker

Materials reroll; recipes do not

Crate contents can change on reload. Recipes are fixed. The HUD does not track which recipes you have crafted — keep a paper list if you want Artificer. Mats are finite; do not spam Bear Trap and Fuel Can. Next: the five guns.

Puzzles that gate pickups

Matched by build plan, shared topics, and guide progression — not random related links.

Where are the five Hellraiser Revival collectibles firearms?

Pistol is story. Shotgun is on the graveyard body. SMG is a mansion safe. Revolver and Assault Rifle are Zora purchases. Missing any one blocks Guns, Lots of Guns.

FirearmWhenWhere
PistolOutrun the Chatterer / power restoreAutomatic after flashlight + metal door — with pistol ammo recipe
ShotgunFind a Way Out of the GraveyardOn the body beside you after you fall in and fix the foot
SMGFind a Statue’s Missing Part (mansion)Upper-floor large safe: from start spin Left, Top, Top, Top, Top (four gold sections center; left/right/bottom touch middle). Capacity upgrade in the same safe
RevolverAfter Statue’s Head (swamp)Zora second shop — 300 coins
Assault RifleHunt Marlowe (third shop)Zora — 450 coins. Can sit in storage until Trickshot; still counts as owned

Attachments are not the 27

Lord of War wants five filled slots on one gun — SMG is the cheap set (drum or laser, linear compensator, heavy foregrip, supersonic, skeletonized bolt). Swap drum/laser if the trophy is sticky. That is extra, not firearm 6. Next: the twelve recipes.

Where are the twelve Hellraiser Revival collectibles recipes?

Two drop with the story. Ten are Zora stock that expands. Buy them when they appear — later shops do not always keep a back-catalog if you already left (treat as missable).

#RecipeUnlockCraft cost (dump)
1BandageFrom the start (Free Yourself)3 Cloth + 1 Chemicals
2Pistol AmmoWith the pistol3 Scraps + 2 Gunpowder
3MedkitZora shop 1 — 200 coins2 Cloth + 4 Herbs + 1 Chemicals
4LockpickZora shop 1 — 1203 Scraps + 3 Coils
5Basic Repair KitZora shop 1 — 1201 Scraps + 1 Cloth + 2 Coils
6Advanced Repair KitZora shop 2 — 1802 Scraps + 1 Cloth + 1 Chemicals + 2 Coils
7Ammo Pack 12-GaugeZora shop 2 — 2203 Scraps + 1 Cloth + 3 Gunpowder + 1 Chemicals
8Ammo Pack 9mm (SMG)After Statue’s Hand, shop 2 — 1402 Scraps + 3 Gunpowder + 2 Coils
9Bear TrapAfter Statue’s Tongue, shop 2 — 1203 Scraps + 2 Coils
10Fuel CanAfter Statue’s Tongue, shop 2 — 1802 Scraps + 3 Chemicals
11Ammo Pack .357Zora shop 3 — 1802 Scraps + 4 Gunpowder + 1 Chemicals
12Ammo Pack 7.62 (AR)After Labyrinth return, shop 3 — 2004 Scraps + 4 Gunpowder — Librarian pops here

Artificer is a second pass on the same 12

Owning the recipe is Librarian. Crafting each item once is Artificer. Craft Bandage and pistol ammo early. Craft Bear Trap / Fuel Can once, then stop. Next: the pillars this Hellraiser Revival collectibles page exists for.

Where are Hellraiser Revival collectibles Pain and Suffering Pillars?

All ten sit in Labyrinth visits. Activate the artifact. Pain = health. Suffering = Genesis meter. If the wall closed, only a prior manual save brings you back.

Pain or Suffering Pillar activation in a trap corridor
PillarObjective windowHow to not miss it
Pain #1Free Sunny’s SoulAfter the first spinning-diamond hallway, right at the bloody hole; four diamonds in a row; artifact on the far side
Suffering #1Free Sunny’s SoulAfter spike walls while the roof drops, left at the red light in the wall; counterclockwise rotating traps
Suffering #2Same visit, Leviathan visible, Chatterer popsAt the arches, turn around at once. Blue-flame gold arch = too far
Suffering #3Give Charlotte’s Heart to SunnyOn the path after the save as you re-enter
Pain #2Same visitThrough left/right wall spikes; left dead-end shows the spinning room; back through spikes, then right
Suffering #4Exit the Labyrinth (after sneaking Sister)Octagon sections that make paths — pillar on the third; spin 2 and 3 to reach it before you leave
Pain #3Same visitAfter the ladder, moving stairs; two Labyrinth cubes flush with platforms; fire on the room pillar; follow around
Pain #4Give Sister’s heart to SunnyMain path as you enter — Pain trophy may pop early here (dump note)
Suffering #5Hunt Marlowe (Leviathan beam)Front flame: pick up, shoot right onto the block, side path, raise block, shoot fire back to leave. Deaths dump you to the last manual save — no mid-room checkpoint
Pain #5Reclaim box from Bruno (painted door)Flip wall spots to complete the picture; artifact on the other side

Leviathan beam has no checkpoint

Suffering #5 is the wipe risk. Manual save before the open beam room. Cube puzzles that gate Pain #3 are the same verbs as puzzles and Genesis Configuration. Next: extras people confuse with the 27.

What is missable but not in the 27?

Capacity upgrades and attachments still vanish when the wing closes. Grab them on the same visit as the nearby collectible.

Safe or cabinet opening onto an upgrade or recipe
ExtraWhere (dump)
Inventory upgrade 1Statue room, east security office shelf
Inventory upgrade 2Graveyard house, green cabinet by the save
Inventory + Full ChokeSouth of pagoda, hill shack safe
Inventory in SMG safeMansion upper floor
Inventory on a chairLeft dead-end while sneaking Sister of Mercy
Inventory + AR handguardKeypad 1362 room south of shop 4
Keypads0199/9901, 9891, 9606, 1966, 1952, 1923, 1362, 8571, 2342 — puzzles

Shop trophies are not collectibles

666 spent / 999 sold must be forced at the first merchant or PS5 tracking can stick. That is a trophy bug, not a 27 item. Next: a grab order you can run without a second playthrough.

What order should I grab Hellraiser Revival collectibles?

Follow objectives, not a map app. This decision table is the 100% pass baked into the walkthrough.

If the objective is…Grab before you leaveShop
Find Sunny / Chatterer 1Pistol, bandage already owned, keypads, capacity 1—
Get to Safety / first ZoraForce buy/sell trophies, Medkit, Lockpick, Basic RepairShop 1
GraveyardShotgun, 9606 safe mag, capacity 2; optional A Quiet Place—
Free Sunny’s SoulPain #1, Suffering #1–2—
Mansion / statuesSMG, 1966, then Revolver + ammo recipes as Zora stocksShop 2
Charlotte heart → mazeSuffering #3, Pain #2—
Club / Sister sneakAR 450, .357 recipe, Pain #3, Suffering #4, Hell Chains roomShop 3
Sister heart → Marlowe huntPain #4, Suffering #5, Pain #5, 7.62 recipeShop 3–4

One rule

If a wall is about to close, the pillar wins over the lore note. That is the whole Hellraiser Revival collectibles page.

What next

Next: open lockers that hide recipes and attachments on Hellraiser Revival puzzles. Then spend Suffering on Genesis Configuration.

FAQ

How many Hellraiser Revival collectibles are there?

27 in the trophy set: 5 firearms, 12 recipes, 5 Pain Pillars, 5 Suffering Pillars. Upgrades exist outside that 27.

Can I miss Pain Pillars?

Yes. Labyrinth is mostly no-return. Manual save before each maze exit.

Do notes count?

No. Lore only.

Last verified?

October 9, 2026

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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