What are Hellraiser Revival codes?
Locker / combination / Labyrinth puzzle codes. This Steam game has no Roblox redeem menu.
Hellraiser Revival codes: 4-digit locker keypads, disc safes, Labyrinth cubes — not Roblox. Copy a pad, leave before walls close. Verified Oct 2026.
Locker codes and Labyrinth cube — not Roblox.
~6 min read
Hellraiser Revival codes on this wiki means locker combinations, Labyrinth cubes, and combination locks — not Roblox redeem codes. There is no /codes page. Numeric keypads below are copied from PowerPyx-style objective-order dumps (not invented here); try the listed number, then the alternate if the dump names one. Buy on Steam Verified October 9, 2026.
| Puzzle type | Status |
|---|---|
| Numeric keypads (4-digit) | Listed below — Codebreaker wants any 5 |
| Disc / gold-section safes | SMG mansion safe — not a keypad |
| Lockpick cabinets | Craft or buy lockpicks (recipe at Zora shop 1) |
| Labyrinth cubes / Genesis reshape | Doors, octagons, painted pictures, statue slots |
| Roblox redeem codes | Do not exist |
| Verified | October 9, 2026 |
They are in-world combinations. Cult interiors hide four-digit numpads. The Labyrinth hides cubes you shove or rotate with the Genesis Configuration. This Hellraiser Revival codes page will never list a Roblox redeem string, a Discord nitro gift, or a Steamunlocked key.
Dumps place the digits on painting plaques, a bathtub tattoo, a painting date plus 300, nearby photos, statue numbers, TVs, or wall digits facing away from the cabinet. Look in the same room before you google. Next: the copyable table.
Matched by build plan, shared topics, and guide progression — not random related links.
Tap Copy on a Code cell, then enter it on the numpad. Codes are four digits. These Hellraiser Revival codes are missable with their rooms.

| Code | Objective window | Hint |
|---|---|---|
0199 | After sneak past Bruno / keycard | Painting plaques in the hallway. Alternate: 9901 |
9901 | Same cabinet as 0199 | If 0199 fails, reverse the plaque order |
9891 | After the bookshelf room (two enemies) | Tattoo on the back of the body in the tub |
9606 | Graveyard house, southeast cemetery | Safe — pistol oversized mag inside |
1966 | Mansion, southeastern room, top floor | Date on the back of a painting + 300 (note left of the cabinet) |
1952 | Enter the Voyeur Room | Around the corner from the Voyeur Ticket; photos in the area. Counts toward Codebreaker |
1923 | After the puzzle-box door toward Marlowe | Room immediately right; picture in the next room. Hollowpoints in the cabinet |
1362 | South of the fourth shop, dead end | Statue numbers you can read later — you can still open it now. AR handguard + capacity upgrade |
8571 | After the spinning trap crosses the room | Two TVs in the area. Overpressure ammo in the cabinet |
2342 | Same room as the next ladder climb | Numbers on walls facing away from the cabinet. Storage chest is in the next room if the pack is full |
0199 and 9901 are the same lock. Codebreaker wants five successful unlocks, not five unique strings. Do not farm the Bruno hall. Next: locks that are not numbers.
Not every Hellraiser Revival codes search is a keypad. The mansion SMG safe is gold disc sections. Some cabinets only want a lockpick.

| Lock | Solution (dump) | Reward |
|---|---|---|
| Mansion upper-floor large safe | From start: Left, Top, Top, Top, Top — four gold sections in the middle; left/right/bottom touch center | SMG + inventory upgrade + Marlowe figure |
| Lockpick cabinet (pagoda well) | Crafted/bought lockpick after the four puzzle blocks / well | SMG Linear Compensator |
| S&M Duckie keypad | Leviathan Tip on the diamond statue, spin three rings to match, Duckie on the pad | Story door — not a numeric code |
| Voyeur Ticket machine | Item in the machine, not digits | Red star door |
| Peephole inset door | Rotate inner diamonds outward-in, then line up with the rim | Progress, not a 27 item |
120 coins, 3 Scraps + 3 Coils. Keep two picks on the grid before a cult interior. Beginner packing: beginner guide. Next: maze cubes.
The box reshapes. You rotate walkways, shove Labyrinth Cubes flush with platforms, spin octagons into paths, and slot the cube into statue gates. That is still Hellraiser Revival codes intent — spatial, not redeem.

| Puzzle | When | Move |
|---|---|---|
| Fire between two pillars + blocks | Prologue Find Sunny | First “what’s in the box” beat |
| Spinning tube with traps | Free Sunny’s Soul | Puzzle Me This (3 Labyrinth puzzles) pops after this family |
| Octagon path sections | After sneaking Sister | Spin 2 and 3 to reach Suffering #4 on section 3 before you leave |
| Two Labyrinth Cubes + fire pillar | Moving-stairs room | Flush cubes with platforms, shoot fire, walk to Pain #3 |
| Painted door picture | Late Bruno reclaim | Flip wall spots to complete the image → Pain #5 |
| Statue gates (hand / head / tongue) | Open the Gate to Charlotte | Fit Genesis to the slot after you socket the body part |
| Four puzzle blocks in the well | Find the Statue’s Tongue | Match the drawing left of the well |
| Embossed Block door | Get to Marlowe | Nails front-to-back on the ear block; then match four paintings |
Suffering and reshape verbs live on Genesis Configuration. Pillars gated by these rooms live on collectibles. Next: Codebreaker math.
Unlock any five numpad locks. There are more than five in the dump table. All are missable. Story Duckie and ticket machines do not count as numpads.
| If you already left… | Can you still get five? |
|---|---|
| Bruno hall (0199/9901) | Use later pads — 9891, 9606, 1966 still ahead |
| Graveyard (9606) | Mansion 1966 + club 1952 + 1923 still ahead |
| Club (1952) | 1923, 1362, 8571, 2342 remain if you have not hunted Marlowe yet |
| Final ladder room (2342) | If you are under five, only a prior manual save helps |
Opening 0199 and 9901 on the same cabinet is one unlock. Copy buttons exist so you type less, not so you double-count. Next: skip cost.
You lose that cabinet’s mats, coins, or attachment. You do not fail the story. You can fail Guns, Lots of Guns if the SMG safe was the skip. You can fail a pillar if the cube room was the skip.
| Skipped lock | What you actually lose |
|---|---|
| 0199/9901 or 9891 | Mats / coins — story continues |
| 9606 | Pistol oversized mag |
| SMG disc safe | Firearm 3/5 — 27 broken |
| 1966 | Cabinet loot |
| Octagon / cube rooms | Suffering #4 or Pain #3 — 27 broken |
| Painted door | Pain #5 — 27 broken |
| A Roblox “code” you typed in Steam | Nothing. Wrong game |
No chapter select. Keep a slot before each cult interior and each maze wing. That is the last line of this Hellraiser Revival codes page.
Next: use the box verbs that reshape those cubes on Hellraiser Revival Genesis Configuration. Missables behind locks: collectibles.
Locker / combination / Labyrinth puzzle codes. This Steam game has no Roblox redeem menu.
On this page — four-digit table with Copy. Try 0199 then 9901 on the Bruno-hall cabinet.
No. Puzzle intent lives on /puzzles.
October 9, 2026
Matched by build plan, shared topics, and guide progression — not random related links.